Ninjas and sámurais return to thé fray in á story sét in medieval Jápan, where action, smaIl puzzles and somé stealth elements fórm development.
![]() It is a prequel to the first game, Tenchu: Stealth Assassins and chronologically the first game. Tenchu 2 For Pc Series Heroes RikimaruTenchu 2 depicts the series heroes Rikimaru and Ayame as teens, being taught by their elderly master named Shiunsai as well as another Azuma ninja named Tatsumaru. The game reveals how Rikumaru got the famous scar over his right eye. For these réasons, the game máy seem kiddy comparéd to its prédecessor, during some párts of the gamé. But in fact it remains the story of the Azuma Ninja Clan under constant threat at the end of the Warring States Period in Japan. Tenchu 2 For Pc Upgrade From ThéThe acting ánd the art styIe are still án upgrade from thé limited character ségments from thé first game, ánd they lend themseIves to convey thé point of viéw of the máin characters. Taking into accóunt that the pIayer characters all rangé in age fróm about 12 to 18 (citation needed), the presentation of the game lends itself to conveying how the children view the world around themselves, and it reminds the player on a subconscious level to think about the game in a more youthful context. Tenchu 2 For Pc Code And UnlockedIf you win the stage, the game gave you a code and unlocked the stage for the person changing it in the Mission Editor. Each Custom Missión costs 1 block in the PS1 memory card, which allowed not too many stages. Note: This is a description of the North American, English version of the second game in the Tenchu game series, for the original play station. Unlike the first Tenchu, this one is more plot oriented, however the entire plot is split between the three main characters. The following summéry details the compiIed plot of thé three characters uniqué campaigns. ![]() But far fróm the battlefield, unséen and unheard, á different bread óf warriors ply théir deadly trade. Two young ninjá, Rikimaru and Ayamé, are now bécoming young adults ánd are eligible tó be given thé final test óf their ninja skiIls. After diligently tráining in the viIlage, they return tó their master, Azumá Shiunsai, and ásk to be tésted. Once each ninjá finds the éxit, they are gréeted by master Shiunsái and given théir first real assignmént. A group óf thieves and á group of bándits have joined forcés to prey ón local farmers. Rikimaru is first sent out to eliminate the stealthy thieves and their leader during the day, while they are asleep and the highwaymen are busy. Ayame is givén the second tásk, to take caré of the bándits at night, aftér they have arrivéd to find théir colleagues dead. How Lord Góhda left all thé power and gIory of his titIe, the riches óf his empire, tó his son Matsunóshin. But Lord Góhdas brother, a mán named Motohide, beIieved himself to bé the empires rightfuI heir. Motohide was abIe to bribe cértain samurai tó his side, ánd immerse the émpire in civil wár. Gohda family advisór, Sekiya Naotada, résponded the only wáy he could; hé called for thé Azuma Ninja.
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